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A Bungie developer just reignited one of Halo’s most toxic debates: Do sprint mechanics fundamentally break the game?

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Jamie Griesemer is a former Bungie designer who worked on several early Halo games. He was a designer on Halo: Combat Evolved, a design lead on Halo 2 and Halo 3, and also contributed design work to Halo 3: ODST and Halo Reach.

Griesemer helped shape the Halo sandbox, combat encounters, and overall pacing. He has now reflected on his work during the Bungie era and reignited the long-running debate around sprint in Halo.

His comments offer insight into how sprint affects Halo’s identity, how it…

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